Dogs Of War ----------- It is the spring of 1942. The world is at war. Five world powers are struggling for supremacy. You and your opponents control the military and economic destiny of one or more of these countries. The Axis powers are Germany and Japan. Challenging their expansionism are the Allied powers of the United Kingdom, the U.S.S.R. and the United States. You must work as a team with the country or countries in your alliance. In this game, you'll discover that cooperation and negotiation are just as important as tactical maneuvering. Dogs Of War is a multi-player war game. Up to five players can connect over the internet to battle it out in the classic war scenario: World War II. Players can be assigned from any combination of human, computer, and network players. System Requirements: - Microsoft 32-bit Windows. This program has been tested under Windows 95, and Windows NT. It will not operate under obsolete versions of Windows. - All the equipment you need to run Windows. - Multimedia sound adds to the fun but isn't required. - Network play requires WinSock32. The network load is very light and performs quite well at 2400 baud or higher. Installation Instructions: 1. Copy the files to a temporary directory. 2. Run the SETUP.EXE program. To find other Dogs of War players on the internet, send any e-mail to WarDogs@freehome.com. An autoresponder will reply with a list of players looking for network opponents. The list includes instructions for adding and removing your name. This software is distributed as SHAREWARE. Please refer to the help file for information on pricing and ordering. Copyright (c) 1993-1997, Software Engineering, Inc. All rights reserved. Software Engineering, Inc. 8352 S. Sunnyside Place Highlands Ranch, Colorado 80126 303-470-7142, 303-470-1156 FAX DogsOfWar@freehome.com http://www.datapype.net/~sei/ ------------------------------------------------------------------------ Revision History ------------------------------------------------------------------------ Version 1.0 o Initial Release Version 2.0 o Computer opponent AI. o Eliminated memory leaks. o New license/password system. o Licensing policy changed. One valid license enables two network players and two valid licenses enables all five network players. o Corrected map errors. - Western Canada is now considered adjacent to the Hudson Bay sea zone. Thanks to Paul Thronson on this one. - Mozambique Channel is now considered adjacent to Union of South Africa. o Notification at game start when playing a demonstration. o Option to limit production at new industrial complexes. o Improved logic to check for a valid landing site when moving aircraft into enemy territories. A friendly landing site or carrier must be within range when the fighter enters the territory. If the carrier moves afterwards, too bad. o Improved logic to eliminate trapped fighters at the end of a turn. o Option to allow Japanese Kamikaze pilots. Japanese planes will not be required to have a landing site when entering a combat zone when this option is enabled. Be careful, there's no warning either. o Option to prevent USSR from attacking in the first turn. USSR troops that are placed under allied CIC will be allowed to attack later in the turn. o Fixed error which applied canal logic to aircraft, costing an extra move to fly around enemy controlled canals. o Carriers always move before planes now. o Fixed a minor bug which caused the cursor to occasionally leave stray lines on the map. o Fix map display after license dialog appears at startup. o Option to halt further movement of transports when they unload any cargo. o Added a button to the tool bar to toggle the use of the bitmap or a filled polygon display for the playing map. o Tank blitz bug fixed. Previously, when the attacking and defending units were entirely eliminated in combat, tanks were then allowed to blitz through the territory in the same turn. o Option to disable Commander-In-Chief rules. o Fixed some minor bugs concerning enable/disable of tool bar buttons after network game restore. o Fixed bug that allowed defending subs to withdraw when no escape route existed. o Fixed potential problems when attacker moves multinational forces to attack, repeals CIC designation, and then resolves combat. o Defenders are no longer allowed to withdraw subs when no avenue of escape exists. o All units withdrawing from combat must now be withdrawn before other units are allowed to move. o Attack units can no longer be moved into the same zone as a sub that has retreated from a battle. Aircraft are allowed to fly over but not attack. o A territory can only be attacked once in a player's turn. After a territory or sea zone has been attacked, no other naval or ground units will be allowed to enter the combat zone. Aircraft are prevented from attacking but they can still fly over the territory. o Fixed phantom battleship hit bug. o Option to select 2X or 3X damage for Heavy Bombers technology. o Fixed numerous network syncronization problems. o The game is now automatically saved to AutoSave.DoW immediately after units are purchased but before any movement or combat. o Communique dialog now allows a slightly longer message. o Game events are now logged to the transcript automatically. The transcript window is always available now, not just in net games. This is due to the computer opponent AI, which makes many moves and actions very quickly. o Replaced battle result message boxes with transcript/status bar messages. This is less intrusive and helps to eliminate some obscure syncronization problems. Version 2.1 o Fixed AI aircraft removal bug. o Possibly fixed 'WinSock Operation Would Block' error. o Fixed bug that enabled unit movement during Purchase Units phase. o Fixed bug that enabled unit movement during Place New Units phase. o Fixed unit withdrawal bug that allowed defending aircraft to withdraw when no landing site was within range. Version 2.2 o Fixed cursor bug after unit placement/construction dialog is up.